![]() ![]() A compilation called Final Fight: Double Impact which bundles the original Final Fight with Magic Sword released in 2010. A 3D sequel titled Final Fight: Streetwise was released in 2006 for the PlayStation 2 and Xbox. A competitive 3-D fighting game spinoff, Final Fight Revenge, was released for Sega's Titan arcade hardware in 1999, which was followed by a home version for the Sega Saturn in Japan only. A parody of the original game, titled Mighty Final Fight, was released for the NES and featured childlike " super deformed" or " chibi" versions of the original Final Fight characters. The original Final Fight for the SNES included the playable characters Haggar and Cody but did not include Guy, and also omitted the two-player feature an updated 1992 release, Final Fight Guy, included Guy but not Cody, but still lacked the two-player feature. The sequels were produced specifically for the home console market by Capcom's consumer division (led by Tokuro Fujiwara) with no preceding arcade versions. It was followed by two sequels for the SNES: Final Fight 2 in 1993 and Final Fight 3 ( Final Fight Tough in Japan) in 1995. The original Final Fight was directed by Yoshiki Okamoto, and released on arcades. The series has sold 3.2 million units worldwide as of December 31, 2019. Set in the fictional Metro City, the games focus on a group of heroic vigilantes who fight against the control and various threats of criminal gangs, primarily the Mad Gear Gang. They are here just to archive their existence.Final Fight is a series of beat 'em up video games by Japanese publisher Capcom, which began with the arcade release of Final Fight in 1989. These games do not accurately represent the arcade version and lack other factors to make them notable. Mostly this is here because it has a remixed soundtrack that is completely awesome. Adds new characters in the form of Street Fighter Alpha versions of Guy and Cody.Īppears to mostly hold up mechanically, but has notably different spawns. The spawns are very limited by the hardware, and the difficulty is significantly toned down compared to the arcade version. Mechanically, this hold up fairly well and retains the hit properties and behavior. Mostly notable since it was the most accessible port of the game until the Capcom Classics Collection released. An entire stage was removed from the game, sprite quality was dropped, frame of animation lost, and in the case of Poison/Roxy was reworked entirely. Very broken port, the spawns are limited to 3 or in some situation 4 enemies, and many move properties are changed in subtle but important ways. These ports do not accurately represent the arcade version, but have other factors which may make them of interest to people. Most likely suffers the same problems as the Capcom Classics Collections on PlayStation 2 and Xbox. Needs research to confirm, but appears to be an accurate arcade port. PlayStation Portable (Via Capcom Classics Collection Remixed):.PlayStation Network/XBLA (Via Final Fight Double Impact):įantastic port, extremely accurate to the arcade version in everything except lag frames, and the extend settings which are far more forgiving than the arcade version.The game speed seems to be in tact, it just drops frames constantly to maintain that speed. Mechanically, this seems to work exactly as the arcade version, but it suffers from an absolutely horrible framerate. PlayStation 2/Xbox (Via Final Fight: Streetwise):.Extend settings are not accurate to arcade default and are significantly more forgiving. ![]() ![]() PlayStation 2/Xbox (Via Capcom Classic Collection):Įxcellent port overall, but has autofire options in the menu and introduces approximately 3 frames of input lag.They may have significant other problems, but function similarly in many ways. These games are for the most part accurate to the arcade version in the way things work. For simplicity, these will be sorted into 3 categories: Arcade accurate, notable but not arcade accurate, and others. This video gives a quick look at many of the ports. From wikipedia, this includes: Arcade, Capcom Power System Changer, Amiga, Amstrad CPC, Atari ST, Commodore 64, PlayStation 2, Mega-CD, ZX Spectrum, Super NES, Sharp X68000, Xbox, XBLA, Game Boy Advance, PlayStation Portable, PlayStation Network, Virtual Console, iOS. Final Fight has had a lot of ports, most of which are completely terrible. ![]()
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