![]() ![]() bow and arrow (classic weapon that can deal damage, push worms far, make stairs, or even block small entrances) homing pigeon (classic weapon with a significant chance of failure or even backfiring) instead of worms remaining invisible until they attack or take damage, it should just last a certain number of rounds - or they attack or take damage, otherwise invisibility can be an ace in the hole) invisiblity (a great utility that should be included, but modified. no reason to not include it, especially with maps in WMD being so large) fast walk (a simple utility with a simple purpose. ![]() low gravity allows people to go places they normally wouldn't be able to go without a rope or a jetpack, plus it's hilarious when a big chain reaction of doom goes off) great for trimming high HP worms down to size) it's also a melee weapon, which means little retreat. battle axe (classic weapon, does 50% of total HP for damage, so it has to be used wisely. I wanted to give an explanation as to why I feel these weapons and utilities should have been included Lighting Strike (With all the magnets and sentry guns this is a must have in game) Ming Vase (Why cant this be crafted from dynamite?)įrench Sheep Strike (Another weapon i thought for sure would be craftable) Skunk (Altho 'Agile Old Lady seems very similar) But i see WMD has completly remooved long lasting fire) Petrol Bomb (Great because the fire burnt for a few turns. Why cant you craft this from an Old Lady in WMD?) ![]() Salvation Army (Its essentially and Old Lady + Banana Bomb. Kamikaze (Been in all worms games yet absent in WMD)ĭrill (Another weird utility to take out)įlame Thrower (I know there is an emplacement but a personal one still would have been nice) WHY? Indian Nuclear Strike could have been crafted from Earthquake as well)īow & Arrow (Not a great weapon but good for making ladders out of holes) Could have been crafted from Homing MissileĮarthquake (Has been in so many worms games yet absent from WMD. Mortar (I know their is an emplacement with a mortar but a personal one could have been crafted from a Bazooka) Sheep Launcher (God this could have been easily crafted from a bazooka) Weapons that should never have been left out of this game. How hard is it to give the fans what they want? I feel Team 17 do anything but listen to the community and it will end up killing the worms franchise. Adding poison, fire or electrical effects to standard weapons and then proclaiming its a whole new weapon because 'crafting' imo is slack. I just feel they have got incredibly lazy with weapons. ![]() could be a solid game rivalling Armageddon. Moving on to utilities in W.M.D, I'd rather see nearly utility in the history of Worms return than half of all the utilities be upgraded versions to existing utilties.īring back all the unexpectedly missing weapons and utilities, implement all the common suggestions from your fans on forums everywhere, and W.M.D. That's 4 unique weapons that could be freed up by not having those 4 redundant craftable upgrades wasting space in the weapons table. I think everyone here can agree that we would rather get unique weapons like Mortar, Longbow, Petrol Bomb, and Dragon Ball than 2 extra prods and 2 extra baseball bats. While technically correct, many craftables are more like upgrades than new weapons, like Angry Concrete Donkey, Bazooka Pie, Barbecued Sheep, and all the other craftables that simply add flames to the explosion of a normal weapon. It would be slightly misleading to say the game has 80 weapons/utilities. These craftable weapons seem to provide a good new variety to existing weapons but I don't like how it comes at the cost of cutting many old weapons, some being classics that have appeared in nearly every 2D Worms game. Team Fortress Sentry Gun (Might be Sentry Gun reskin?) Goat on a Rope (Not sure if its just a re skin of Sheep on a rope?) Weapons that can be crafted with ingredients iv marked ++ ![]()
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